MANTRA is a fast paced, high mobility FPS.
Set in the future, the unstoppable force of human greed is met by the immovable object of consequences. In pursuit of advancing the company coffers, your company unleashed a rogue AI, bent on expansion.
As the momentum behind the mechanisms, you feel it incumbent on you to right the wrongs of the past, dismantling the robots and restoring the wonderful chaos of human existence, back to the tenuous mantle it inhabits.

Hi there! My name is Zak. I am a Concept and 3D Artist currently based in the United Kingdom. I have extensive experience in using both Photoshop and Blender to produce concept illustrations. In particular for characters, vehicles, weapons and environments, specialising in hard surface and digital sculpting. My workflow involves ideation block-outs and renders, which I then use to inform my modelling process, allowing me to create fully textured procedurally shaded asset renders.
Currently, my hobbies are miniature painting, surfing and playing horror games, all of which tend to shape my approach to image making. I just love to draw and model!
Contact Me – zaktrevett@gmail.com